SteamWorkshop was launched late 2011, and has recorded a huge growth with a total payment of over R661m ($57 million) made to individuals who created their own in-game item sold in Value’s most popular games according to a post on Steam website. The money was earned by over 1,500 modders spread out across 75 countries.

The only games that support modders/content creators making cash in this way have been Valve’s own Counter-Strike: Global Offensive, DOTA 2 and Team Fortress 2, but that’s about to change.

As stated in the news, on the staggering figure paid for user-created content, Valve announced for the first time, the first curated Workshops for non-Valve games, Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, have opened.

With tons of work done, Value has even built in a way for content-creators to track the money earned from their contributions.

Valve says “this is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content. We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.”

So, if you happen to be making games and already have the skills to contribute, it could really pay you in the long run to get involved.

Photo credit: DeviantArt

Bolade Popoola Author

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